IOR & Rendering Parameter Finder

Look up refractive index, PBR parameters, transparency, roughness and rendering notes for Blender, C4D, Maya, Unreal and Unity.

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Architectural Grade Ethanol (Jewelry Grade)

建筑级乙醇(珠宝级)
IOR1.360
F02.33%
Spec0.88
Rough0.07
Trans0.95
Metal0
Bump0.06
Liquids 化学品 建筑级 珠宝级 渲染预设

Architectural Grade Ethanol (Optical Grade)

建筑级乙醇(光学级)
IOR1.360
F02.33%
Spec0.88
Rough0.07
Trans0.95
Metal0
Bump0.06
Liquids 化学品 建筑级 光学级 渲染预设

Architectural Grade Eye Lens (Architectural Use)

建筑级眼球晶状体(建筑用)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 建筑用

Architectural Grade Eye Lens (Consumer Grade)

建筑级眼球晶状体(消费级)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 消费级

Architectural Grade Eye Lens (Decorative Use)

建筑级眼球晶状体(装饰用)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 装饰用

Architectural Grade Eye Lens (Exterior Use)

建筑级眼球晶状体(室外用)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 室外用

Architectural Grade Eye Lens (Industrial Use)

建筑级眼球晶状体(工业用)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 工业用

Architectural Grade Eye Lens (Interior Use)

建筑级眼球晶状体(室内用)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 室内用

Architectural Grade Eye Lens (Jewelry Grade)

建筑级眼球晶状体(珠宝级)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 珠宝级

Architectural Grade Eye Lens (Optical Grade)

建筑级眼球晶状体(光学级)
IOR1.386 - 1.406
F02.73%
Spec0.46
Rough0.46
Trans0.18
Metal0
Bump0.11
Food & Tissue 眼睛 透明 建筑级 光学级

Architectural Grade Firebrick (Architectural Use)

建筑级耐火砖(建筑用)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 建筑用

Architectural Grade Firebrick (Consumer Grade)

建筑级耐火砖(消费级)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 消费级

Architectural Grade Firebrick (Decorative Use)

建筑级耐火砖(装饰用)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 装饰用

Architectural Grade Firebrick (Exterior Use)

建筑级耐火砖(室外用)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 室外用

Architectural Grade Firebrick (Industrial Use)

建筑级耐火砖(工业用)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 工业用

Architectural Grade Firebrick (Interior Use)

建筑级耐火砖(室内用)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 室内用

Architectural Grade Firebrick (Jewelry Grade)

建筑级耐火砖(珠宝级)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 珠宝级

Architectural Grade Firebrick (Optical Grade)

建筑级耐火砖(光学级)
IOR1.520 - 1.700
F05.46%
Spec0.52
Rough0.54
Trans0
Metal0
Bump0.13
Ceramics 耐火材料 建筑 建筑级 光学级

Architectural Grade Flexible UV Resin (Architectural Use)

建筑级柔性光敏树脂(建筑用)
IOR1.480 - 1.530
F04.06%
Spec0.48
Rough0.44
Trans0.03
Metal0
Bump0.12
3D Printing SLA 弹性 建筑级 建筑用

Architectural Grade Flexible UV Resin (Consumer Grade)

建筑级柔性光敏树脂(消费级)
IOR1.480 - 1.530
F04.06%
Spec0.48
Rough0.44
Trans0.03
Metal0
Bump0.12
3D Printing SLA 弹性 建筑级 消费级

Architectural Grade Flexible UV Resin (Decorative Use)

建筑级柔性光敏树脂(装饰用)
IOR1.480 - 1.530
F04.06%
Spec0.48
Rough0.44
Trans0.03
Metal0
Bump0.12
3D Printing SLA 弹性 建筑级 装饰用

Architectural Grade Flexible UV Resin (Exterior Use)

建筑级柔性光敏树脂(室外用)
IOR1.480 - 1.530
F04.06%
Spec0.48
Rough0.44
Trans0.03
Metal0
Bump0.12
3D Printing SLA 弹性 建筑级 室外用

Architectural Grade Flexible UV Resin (Industrial Use)

建筑级柔性光敏树脂(工业用)
IOR1.480 - 1.530
F04.06%
Spec0.48
Rough0.44
Trans0.03
Metal0
Bump0.12
3D Printing SLA 弹性 建筑级 工业用

Architectural Grade Flexible UV Resin (Interior Use)

建筑级柔性光敏树脂(室内用)
IOR1.480 - 1.530
F04.06%
Spec0.48
Rough0.44
Trans0.03
Metal0
Bump0.12
3D Printing SLA 弹性 建筑级 室内用
Selected

Fresnel calculator

F0 reflectance4.00%
Critical angleN/A

Render parameters

Use IOR for refraction, F0 for dielectric reflectance, and roughness/specular/transparency as practical starting points. Values may vary by wavelength, temperature and surface treatment.